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Advanced Strategies Guide

1: Bridging

1.1 Hot Keys and Bridging Basics
1.2 Running out of Bridge pieces
1.3 Maximizing Bridge pieces
1.4 Straight Line Bridging
1.5 Cuts
1.6 Lag Bridging
1.7 Downloading Bridging
1.8 Bridging Ends
1.9 Bridge Rotation
1.10 Bridge Sprinting
1.11 Gene Bridging
1.12 Bridge Flow
1.13 Connecting to Enemy Bridges
1.14 Shortening the Flow
1.15 Spamming an enemy island using their bridges
1.16 Sending your priest across enemy bridges
1.17 Connecting to enemy bridge ends to avoid meltdown
1.18 Connecting to enemy Islands and enemy home islands
1.19 Shortening the distance for your priest to walk
1.20 Outposting on the same island with enemy and bridging off island first
1.21 Creating Pockets
1.22 Not connecting to geysers
1.23 Bridging past geysers
1.24 Bridging past islands
1.25 Less left clicking
1.26 Wrapping
1.27 Flanking Bridges
1.28 Dummy Bridging
1.29 Preventing Enemy Meltdowns
1.30 Setting up for attacks
1.31 Cutting areas of the skies to prevent enemies from building units


2: Netstorm Units

2.1 Sun Units
2.2 Wind Units
2.3 Rain Units
2.4 Thunder Units


3: Generators

3.1 Meltdown
3.2 Preventing Collectors from collecting
3.3 Delayed Meltdown
3.4 Meltdowning Units
3.5 Silent Meltdown
3.6 Meltdowning Units
3.7 Meltdowning Enemy Priests
3.8 Meltdowning Flying transports
3.9 Meltdowning Manos
3.10 Meltdowning Floaters
3.11 Meltdowning Bulfs
3.12 Moving immobilized priest
3.13 Using Genes as Shields
3.14 Spamming Neutral Islands


4: Outposting

4.1 Rules of the Outpost
4.2 Multiple Outposts for Allies
4.3 Building the Outpost near geysers
4.4 Destroying the enemy connection
4.5 Stopping your own Priest from Outposting
4.6 Generator at Bridge Connection
4.7 Attacking Priests using genes on the Neutral Island
4.8 Attacking Priests using Units on the Neutral Island
4.9 Slowing the enemy who has gained Ownership
4.10 Generators and Units Targeting Geysers
4.11 Generators and Units the collectors Path to Geysers
4.12 Defensive Spamming
4.13 Acids versus spamming
4.14 Fighting for the Island
4.15 Outpost Placement


5: Kill Reward and Salvaging

5.1 Losing not a Single Unit
5.2 Early Beginnings
5.3 Damaged Units
5.4 Killing your own units
5.5 Ice Tower Salvage
5.6 Mid Air Salvage
5.7 Right Click Menu Salvage


6: Attacking And Defending

5.1 Sun Bars: Setting Up Attacks
5.2 Sun Bars: Silent Attack, building Sun Bars


7: Defending

6.1 Sun Bars: Defending Against Thunder Cannons
6.2 Sun Bars: Dummies Attacking Generators
Attacking Transport Units
Attacking Outposts
Flanking
South Advantage with unit placement
Outnumbering towers with flyers
Bridging through defenses/sun bars to attack


Defending

Bridges Building units for enemies to attack Drawing in the enemy


Starting Strategies

1 golem start
2 golem start
3 golem start
multiple golem start
Outpost start with 2 golems
Using the Priest to collect


Rushing

Crossbow Rush (Wind Rush)
WindRush

Arc Rush
Acid Rush
Thunder Cannon Rush
Ice Cannon Rush


StormPower (sp)


Map Inspection
Viewing the map before the game begins
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